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Interval Timer

Building

Current status: in development
Publication date: mid February (in two weeks roughly)
Platform: iOS only

It was a casual Wednesday afternoon. I closed my laptop, packed my bag, and went off to hit the gym. After warming up and, by sheer luck, finding a free monkey bar at the crowded place, I opened my app to set my workout timer.

Then, within a split second of opening it, a pop-up appeared proudly declaring that my once-beloved clock app was now €12.99 – a month.

I don't think even my ex messaging me out of the blue after 10 years made me want to throw my phone into the wall that badly.

At a loss for words at the sheer audacity of a clock asking me for money, I retreated to what I call "angry inclined walking" for 30 minutes before leaving the gym (still angry).

I've tried learning to code for ages, but I could never wrap my head around it.

Luckily, AI's improvements mean its coding abilities are finally able to match my conceptual desires.

So I went to work.

Before anyone gets out the pitchforks: I think there are multiple ways to learn. You can build from the ground up, or you can reduce. Both are equally valid. For a coding project, actually diving into something that exists rather than starting with a blank file that prints "Hello, world!" is an amazing feat of engineering which I strongly recommend.

Learnings: Setting up an Apple Dev account, xCode basics, Swift basics, how to work with Claude code and make it not break stuff immediately, Affinity (finally broke my curse of hating vectors), working with Icon Composer and solving a lot of interesting problems, creating beep sounds from scratch, per hand and via programming (absolutely amazing), design and functionality iteration (thought it was different to creative/advertising iteration but really isn't), localizing the language and most importantly, it sparked a little fire for finally building digital products.

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