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Software

Design evolution — problem, idea, execution
01 / Software / Design Evolution2025—26Open evolution →

Culture Stack

Problem → Idea → Execution
Problem
Culture Map v1 — teams as bubbles around leadership
Idea
Trajectory — one fixed anchor, the team walks and leaves a trail
Execution
CultureClaim landing v3 — the sample read carries the pitch

An org read from the outside: from a bubble map nobody could act on, to a trajectory that shows culture drifting over eight years, to a landing page that had to explain it in one sentence.

02 / Software / Design Evolution2026Open evolution →

Splay

Problem → Idea → Execution
Problem
Upstream — sidebar, panels, two ways in (Daniel Moon's build)
Idea
June 03 — the island docked bottom-centre
Execution
August 07 — handoff reference: every island state, one surface

A fork of a transcription app, reduced to one object: an island that lives at the edge of the screen, morphs through the job, and never becomes a second window.

03 / Software / Design Evolution2026Open evolution →

Get Milk!

Problem → Idea → Execution
Problem
Jul 17 · Intake — four questions, then silence
Idea
Jul 17 · Radar — two things need you this week
Execution
Aug · Landing — skip the news, get milk instead

A civic radar that rings only when a public decision with a real deadline reaches your life. Formerly Actionable — the rename was the strategy.